The US contribution to I-Coz has been scaled back over recent months, with many US Army personal withdrawn to bases, but the US Marine Corps continue tocombat the Peoples Resistance Army (PRA) in the coastal areas of Zugando. A resent push by the PRA southwards from Seatown along the coast road have threatened the fragile stability of the coastal region. The dismal performance of the Zugandan Army lead to the PRA capturing the sea port of Churchill. The USMC have been tasked with driving the PRA back out of Churchill and retaking the town.
Intel on the ground is sketchy, but it is known that PRA 'regulars' are in the town, as well as large numbers of militias (of questionable quality) from Seatown.
I played 'A Few Blocks of Hell' out of the FoF rules as an introductory game for Vlad. I used the game right out of the rule book, only substituting USMC figures for US army, PRA Regulars for Syrian Jihadists and African Militia for Iraqi Irregulars.
Vlad's brief, as the USMC, was to take two squads (9 men each) through a neighbourhood of Churchill to take two strategically important buildings - the burned out mission building and the watchtower. Ideally he should have both teams at over half strengthen in the two buildings by turn 4 for a clear win. Failing this he needed to take both buildings by the end of the game (turn 6). We decided not to have Victory Points for capturing people as when I have played this mission before it had too dramatic an effect on the results, distracting from the main mission.
My mission was simply to stop the USMC getting into and holding the buildings before the end of the game.
The Set Up
The lay out of the shanty town around the mission building. |
In addition to armed militia in the streets there were several units of militia hiding in the buildings. The militia in the bicycle repair shop proved particularity well placed to delay the Marines. |
At the beginning of the game this unit debused from their VW camper van, looking for a fight. They found it! |
PRA Regulars taking up position by the burnt out mission building |
USMC secure the burnt out mission building |
In turn six the only militia still in the fight were hold up in the bicycle repair shop. A fire team of marines tried to assault them, but came off worse in a fire-fight, with two of the marines KIA. The militia finally gave in to the pressure of the marines fire-power when a fire-team seized the watch tower and opened up on the bicycle repair shop with UGLs and GPMG, reducing the breeze block structure to rubble and wiping out the defenders-
Marines capturing the watchtower |
The marines took had two killed in action, 4 seriously wounded and 2 lightly wounded. They had taken out all the militia and PRA fighters (40 militants in total) with at least 10 of them as comfirmed kills. And they had seized both objective buildings by round 6. A bloody affair, but there was no question who had won.
Nice report, & excellent photos - you've put together a great set of scenery that captures the setting in 'high definition'!
ReplyDeleteThanks Pawn Cocktail. I made the scenery years ago- I just don't get chance to get it out very often.
DeleteNice report dude. Table looks amazing!
ReplyDeleteThanks Simon. I guess it would be useful for post apoc too.
ReplyDeleteGreat AAR!
ReplyDeleteGreat read. Just wanted to leave a comment to say that I have been slowly getting into wargaming (collecting Spectre miniatures) and your blog has been a great resource since I stumbled on it last year. Thanks.
ReplyDeletePaul.
Thanks Paul and Pullo. I am glad you like it. I will hopefully be posting another AAR in a couple of weeks when I get together with Vlad again. We are going to try an asymmetrical engagement using Force on Force.
ReplyDelete